package gamagora.game.world.maps.game
{
	import gamagora.game.world.maps.OSMap;
	import gamagora.game.entity.*;

	public class OSMap26 extends OSMap
	{
		public function OSMap26()
		{
			super();

			var ground:OSGround = new OSGround(0, 700, 960, 380, 0, false);
			ground.setNoErosionUp([15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35]);
			ground.setNoErosionDown([864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911]);
			ground.setNoErosionLeft([0, 48, 96, 144, 192, 240, 288, 336, 384, 432, 480, 528, 576, 624, 672, 720, 768, 816, 864]);
			ground.setNoErosionRight([47, 95, 143, 191, 239, 287, 335, 383, 431, 479, 527, 575, 623, 671, 719, 767, 815, 863, 911]);
			ground.erode();
			add(ground);

			add(new OSBird(300, 580));

			ground = new OSGround(300, 620, 340, 80, 0, false);
			ground.setNoErosionDown([51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67]);
			ground.setNoErosionRight([33, 50, 67]);
			ground.erode();
			add(ground);

			ground = new OSGround(640, 640, 80, 60, 0, false);
			ground.setNoErosionDown([8, 9, 10, 11]);
			ground.setNoErosionLeft([0, 4, 8]);
			ground.erode();
			add(ground);

		}
	}
}
